Systems engineer with 4 years focused entirely on the Roblox Studio engine. Specialized in writing clean, modular Luau code that teams can easily read, maintain, and expand. Built reliable systems across Horror, RPG, FPS, Battle Royale, Open World, and Minigames—covering secure databases (ProfileService), lag-compensated combat, and custom physics controllers.
Engineered gameplay loops, server logic, and networking across major Roblox game categories.
Modular, self-documenting Luau code built for high frame rates (60+ FPS) and easy expansion.
In-engine recordings of core systems. Play directly in the browser.
Direct communication with clear milestones. No inflated quotes or bloated codebases.
Every commission follows structured engineering standards to ensure your game remains performant under load: