BM — systems & gameplay engineer
Roblox Systems & Gameplay Engineer — 4 years of Luau
Four years inside Roblox Studio, on the part players don't see but feel: saves that don't vanish, hits that count when they land, movement with weight. Code another dev can continue without rewriting.
Gameplay loop, server logic and replication, tuned to what each genre punishes when done badly.
Modular, readable Luau, profiled with MicroProfiler — frame time, scheduler, physics and replication kept flat. Each file says what breaks when done badly.
Systems recorded running in-engine. Nothing here is a mockup: it's the game on, with people inside.
Discord chat, written scope, price per milestone. No hidden fees, no spaghetti code.
The same discipline on every job, so systems stay cheap and consistent to run: