File 001 — Roblox Studio, Luau Taking Commissions

BM — systems & gameplay engineer

Systems that hold players, not decorate pages

Roblox Systems & Gameplay Engineer — 4 years of Luau

Four years inside Roblox Studio, on the part players don't see but feel: saves that don't vanish, hits that count when they land, movement with weight. Code another dev can continue without rewriting.

Engine
Roblox Studio / Luau strict
Performance readout
Frame time profiled in ms
Quote
Fixed, per milestone, in writing
01

Each genre charges one thing. I deliver that thing.

Gameplay loop, server logic and replication, tuned to what each genre punishes when done badly.

02

Three systems I repeat on every serious project

Modular, readable Luau, profiled with MicroProfiler — frame time, scheduler, physics and replication kept flat. Each file says what breaks when done badly.

03

Recorded running. Hit play and check.

Systems recorded running in-engine. Nothing here is a mockup: it's the game on, with people inside.

04

Send the scope. I send back a fixed price.

Discord chat, written scope, price per milestone. No hidden fees, no spaghetti code.

  1. 01
    Discord
    eo_bm
  2. 02
    Roblox
    Profile & DevForum
  3. 03
    YouTube
    @seu-canal

Every job runs the same

The same discipline on every job, so systems stay cheap and consistent to run:

  • Typed Luau and modular state machines
  • Code written to be read by whoever comes next
  • MicroProfiler + Script Profiler: script cost in ms, no spikes, no leaks
  • Milestones with fixed prices, agreed in writing